QuadSearchTreeT Class |
The search tree structure is build up by adding a number of coordinates to the search tree, could be center coordinate of each element.
When the search tree structure is build up, the elements can be added to the search tree.
You can not add additional nodes to a search tree, after the first element has been added.
Namespace: DHI.Mike1D.Generic.Spatial
The QuadSearchTreeT type exposes the following members.
Name | Description | |
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QuadSearchTreeT |
Create a new search tree that covers the provided extent |
Name | Description | |
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Depth |
Returns the depth of the search tree
| |
MaxElementsInNode |
Returns the maximum number of elements in one
search tree node
| |
TreeNodes |
Returns the total number of nodes in the search tree
|
Name | Description | |
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AddCoordinate |
Add point to the search tree, thereby building the tree.
| |
AddElement |
Add element to the search tree.
| |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
FindElements |
Find elements with extends that overlaps the provided extent | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |