EngineNetFactory Class |
NOTE: This should be the only component depending on the dataaccess components, especially the NetworkDataAccess classes.
If desired, this can be moved to another project, to remove dependencies from EngineNetwork to DataAccess components.
Namespace: DHI.Mike1D.Engine
public class EngineNetFactory
The EngineNetFactory type exposes the following members.
Name | Description | |
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EngineNetFactory | Initializes a new instance of the EngineNetFactory class |
Name | Description | |
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AssignBoundaries |
Assign all boundaries from the BoundaryData object
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AssignOpenBoundaries |
Assign all boundaries from the BoundaryData object
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AssignRainfallRunoffModels |
Assign all rainfall runoff models
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AssignRainfallRunoffResults |
Assign all rainfall runoff results
Either rrFilePath or catchmentDischargeFilePath must be different from null
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CreateCover |
Create an engine node cover from the provided ICover
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CreateEngineNetwork(Network, HDParameterData, IBoundaryData, CrossSectionData, IDiagnostics) | Obsolete.
Create a new EngineNet stored in EngineNet and
initialise it using the Network, HD parameters and CrossSections.
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CreateEngineNetwork(String, Network, HDParameterData, IBoundaryData, CrossSectionData, IDiagnostics) |
Create a new EngineNet stored in EngineNet and
initialise it using the Network, HD parameters and CrossSections.
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CreateNode(IOutlet) |
Create an EngineNodeOutlet from an IOutlet.
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CreateNode(INode, HDParameterData) |
Create an EngineNode from an INode.
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CreateNodeBasin |
Create an EngineNodeOutlet from an IBasin.
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CreateNodeManhole |
Create an EngineNode from an IManhole.
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
InitializeEngineTime |
Create and initialize the engine time and stores it in the engine net.
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |