ControlStateMachine Class |
Namespace: DHI.Mike1D.ControlModule
public class ControlStateMachine
The ControlStateMachine type exposes the following members.
| Name | Description | |
|---|---|---|
| ControlStateMachine | Initializes a new instance of the ControlStateMachine class | |
| ControlStateMachine(Boolean) | Initializes a new instance of the ControlStateMachine class | |
| ControlStateMachine(String) | Initializes a new instance of the ControlStateMachine class |
| Name | Description | |
|---|---|---|
| Actions | ||
| CurrentState | ||
| Id | ||
| States |
| Name | Description | |
|---|---|---|
| CreateSimpleControl | ||
| CreateState | ||
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetOrCreateAction | ||
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| Initialize | ||
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| ReplaceAction | ||
| Reset | ||
| SetGlobalStateTransitionTable | ||
| SetStateTransitionTable | ||
| ToString | Returns a string that represents the current object. (Inherited from Object.) | |
| Update | ||
| UpdateStateAction | ||
| Validate |