ControlStateMachine Methods |
The ControlStateMachine type exposes the following members.
Name | Description | |
---|---|---|
CreateSimpleControl | ||
CreateState | ||
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetOrCreateAction | ||
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
Initialize | ||
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ReplaceAction | ||
Reset | ||
SetGlobalStateTransitionTable | ||
SetStateTransitionTable | ||
ToString | Returns a string that represents the current object. (Inherited from Object.) | |
Update | ||
UpdateStateAction | ||
Validate |