Click or drag to resize

Node Class

Base class for river network nodes.
Inheritance Hierarchy

Namespace:  DHI.Mike1D.NetworkDataAccess
Assembly:  DHI.Mike1D.NetworkDataAccess (in DHI.Mike1D.NetworkDataAccess.dll) Version: 16.0.0.0 (11.1.1.1111)
Syntax
C#
public class Node : INode, IComparable<INode>

The Node type exposes the following members.

Constructors
Properties
  NameDescription
Public propertyHeadLossParameterSet
Head loss parameters for this particular node.
Public propertyId
Node textual identification
Public propertyPressureReachNodeType
Type of pressure reach node, used for pressurized sections of the network. Default: None
Public propertyPressureReachTailCrestLevel
Minimum water level in the outflow from pressurized sections, and hence also minimum water level in the pressurized section

Only applicable when PressureReachNodeType is Tail.

Unit: [m]

Public propertyXCoordinate
X-coordinate Unit: [m] Default: Constants.DOUBLE_DELETE_VALUE
Public propertyYCoordinate
Y-coordinate Unit: [m] Default: Constants.DOUBLE_DELETE_VALUE
Top
Methods
  NameDescription
Public methodCompareTo
Compares the current object with another object of the same type.
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodValidate
Validate the node
Top
See Also