Outlet Class |
An outlet is the only type of open boundary that does not need a boundary condition
An outlet can have a boundary condition (water level/QH), in which case the water can also flow into the system.
The IOutlet extends the IVolumeNode, though it can also be used outside a sewer system, in which case the GroundLevel is set to the BottomLevel. The rest of the IVolumeNode properties are not valid for a non-sewer outlet.
Namespace: DHI.Mike1D.NetworkDataAccess
public class Outlet : Node, IOutlet, INode, IComparable<INode>
The Outlet type exposes the following members.
Name | Description | |
---|---|---|
GroundLevel |
Level of ground at the node.
Unit: [m]
Default: 0
| |
HeadLossParameterSet |
Head loss parameters for this particular node.
(Inherited from Node.) | |
Id |
Node textual identification
(Inherited from Node.) | |
PressureReachNodeType |
Type of pressure reach node, used for pressurized sections of the network.
Default: None
(Inherited from Node.) | |
PressureReachTailCrestLevel |
Minimum water level in the outflow from pressurized sections, and hence also minimum water level in the pressurized section
(Inherited from Node.)Only applicable when PressureReachNodeType is Tail. Unit: [m] | |
XCoordinate |
X-coordinate
Unit: [m]
Default: Constants.DOUBLE_DELETE_VALUE
(Inherited from Node.) | |
YCoordinate |
Y-coordinate
Unit: [m]
Default: Constants.DOUBLE_DELETE_VALUE
(Inherited from Node.) |
Name | Description | |
---|---|---|
CompareTo | Compares the current object with another object of the same type. (Inherited from Node.) | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) | |
Validate |
Validate the node
(Inherited from Node.) |