| Outlet Class | 
An outlet is the only type of open boundary that does not need a boundary condition
An outlet can have a boundary condition (water level/QH), in which case the water can also flow into the system.
The IOutlet extends the IVolumeNode, though it can also be used outside a sewer system, in which case the GroundLevel is set to the BottomLevel. The rest of the IVolumeNode properties are not valid for a non-sewer outlet.
 Inheritance Hierarchy
Inheritance HierarchyNamespace: DHI.Mike1D.NetworkDataAccess
 Syntax
Syntaxpublic class Outlet : Node, IOutlet, INode, IComparable<INode>
The Outlet type exposes the following members.
 Constructors
Constructors Properties
Properties| Name | Description | |
|---|---|---|
|  | GroundLevel | 
            Level of ground at the node. 
            Unit: [m]
            Default: 0
             | 
|  | HeadLossParameterSet | 
            Head loss parameters for this particular node.
            (Inherited from Node.) | 
|  | Id | 
            Node textual identification
            (Inherited from Node.) | 
|  | PressureReachNodeType | 
            Type of pressure reach node, used for pressurized sections of the network. 
            Default: None
            (Inherited from Node.) | 
|  | PressureReachTailCrestLevel | 
            Minimum water level in the outflow from pressurized sections, and hence also minimum water level in the pressurized section
            (Inherited from Node.) Only applicable when PressureReachNodeType is Tail. Unit: [m] | 
|  | XCoordinate | 
            X-coordinate
            Unit: [m]
            Default: Constants.DOUBLE_DELETE_VALUE
            (Inherited from Node.) | 
|  | YCoordinate | 
            Y-coordinate
            Unit: [m]
            Default: Constants.DOUBLE_DELETE_VALUE
            (Inherited from Node.) | 
 Methods
Methods| Name | Description | |
|---|---|---|
|  | CompareTo | Compares the current object with another object of the same type.(Inherited from Node.) | 
|  | Equals | Determines whether the specified object is equal to the current object.(Inherited from Object.) | 
|  | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.) | 
|  | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | 
|  | GetType | Gets the Type of the current instance.(Inherited from Object.) | 
|  | MemberwiseClone | Creates a shallow copy of the current Object.(Inherited from Object.) | 
|  | ToString | Returns a string that represents the current object.(Inherited from Object.) | 
|  | Validate | 
            Validate the node
            (Inherited from Node.) | 
 See Also
See Also