Click or drag to resize

EngineShadowReachDivideAt Method (ILocation, EngineNode)

Cuts away the piece of the reach that is after location and returns the cut away piece as a new reach. Node is used for connecting the two.

Namespace:  DHI.Mike1D.Engine
Assembly:  DHI.Mike1D.Engine (in DHI.Mike1D.Engine.dll) Version: 16.0.0.0 (11.1.1.1111)
Syntax
C#
public virtual EngineReach DivideAt(
	ILocation location,
	EngineNode node
)

Parameters

location
Type: DHI.Mike1D.GenericILocation
node
Type: DHI.Mike1D.EngineEngineNode

Return Value

Type: EngineReach
See Also