Mike1DControllerLTS Class |
Namespace: DHI.Mike1D.Mike1DDataAccess
public class Mike1DControllerLTS : Mike1DController
The Mike1DControllerLTS type exposes the following members.
Name | Description | |
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Mike1DControllerLTS |
Constructor
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Mike1DControllerLTS(DiagnosticsHandler) |
Constructor, using the provided diagnostics handler.
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Name | Description | |
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CurrentTime |
Current time of simulation
(Overrides Mike1DControllerCurrentTime.) | |
DiagnosticsHandler |
Handler, taking care of diagnostics messages.
(Inherited from AbstractMike1DController.) | |
EngineNet |
The enginenet used for the simulation
(Inherited from AbstractMike1DController.) | |
IsFailed | Bool indicating that the controller is in a failed state (Inherited from AbstractMike1DController.) | |
Mike1DData |
The Mike1DData that defines the simulation setup
(Inherited from AbstractMike1DController.) | |
MinSecondsBetweenProgressEvent |
Minimum number of seconds between the ControllerProgressEvent is triggered.
(Inherited from AbstractMike1DController.) | |
ProgressState |
Progress state of the controller, specifying how far the controller has progressed. One of
Initialized,Prepared,Running.
(Inherited from AbstractMike1DController.) | |
ResultDataList |
List of all result data components associated with
(Inherited from AbstractMike1DController.) | |
RuntimeDiagnostics |
Diagnostics that are used during the simulation (prepare, run)
(Inherited from AbstractMike1DController.) | |
SimulationType |
String to indicate the type of simulation being run. Used for user output only.
(Overrides Mike1DControllerSimulationType.) | |
State |
Current state of the controller
(Inherited from AbstractMike1DController.) | |
Timings |
Detailed timings of the different parts of the simulation.
(Inherited from AbstractMike1DController.) |
Name | Description | |
---|---|---|
AddNodeToList |
Add node to the 'nodes' list
| |
AddReachToList |
Add node to the 'nodes' list
| |
ChangeControllerState |
Change the state of the controller. Also triggers the ControllerEvent (Inherited from AbstractMike1DController.) | |
DoFinish |
Finish and clean up
(Inherited from Mike1DController.) | |
DoInitialize |
Initialize the engine. Initialize sets up the engine net. When done, the EngineNet
will be ready to inform on what data is available
(Inherited from Mike1DController.) | |
DoPrepare |
Prepare the engine. This is called just before run is called.
(Inherited from Mike1DController.) | |
DoRun |
Run the engine
(Overrides Mike1DControllerDoRun.) | |
DoRunUntil |
Run the engine to specified end time.
(Inherited from Mike1DController.) | |
DoStopSimulation |
Calling this function will end the simulation after the current timestep has been completed
(Overrides Mike1DControllerDoStopSimulation.) | |
DoValidate |
Validate that the Controller does not have any errors/warnings
(Overrides Mike1DControllerDoValidate.) | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
Finish |
Finish and clean up.
(Inherited from AbstractMike1DController.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetTotalInflow |
Get inflow contributions from point source boundaries into nodes and catchment connections into nodes.
| |
GetTotalInflowWithoutDWF |
Get inflow contributions excluding dry weather flow from point source boundaries and catchment connections.
| |
GetTotalOutflow |
Get outflow contributions from point source boundaries and catchment connections.
| |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
Initialize |
Initialize the engine. Initialize sets up the engine net. When done, the EngineNet
will be ready to inform on what data is available
(Inherited from AbstractMike1DController.) | |
InitTimings | Initiate timings (Inherited from Mike1DController.) | |
InvokeControllerProgressEvent |
Call to invoke a progress event
(Inherited from AbstractMike1DController.) | |
IsInActiveState |
Returns true if the controller is in an active
state and currently executing.
(Inherited from AbstractMike1DController.) | |
LTSStateInfo |
Get a string that informs the user about progress in the job generation process. Used by the GUI.
| |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
Open |
Open the file specified by the connection.
(Inherited from Mike1DController.) | |
Prepare |
Prepare the engine. This is called just before run is called. I will
set the initial state (initial conditions), open output files etc.
(Inherited from AbstractMike1DController.) | |
RaiseControllerFailedEvent |
Put controller in a failed state, and issue a failed event on ControllerEvent (Inherited from AbstractMike1DController.) | |
Run |
Run the engine
(Inherited from AbstractMike1DController.) | |
RunManual |
Must be called when running the engine manually, timestep by timestep, i.e. when not using the
Run or RunUntil(DateTime) methods.
(Inherited from AbstractMike1DController.)This is required for correctly transferring the engine to the run state before taking the time step. | |
RunUntil |
Run the engine until endTime.
(Inherited from AbstractMike1DController.)endTime should not exceed the simulation end time. | |
StopSimulation |
Calling this function will end the simulation after the current timestep has been completed
(Inherited from AbstractMike1DController.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) | |
Validate |
Validate that the Controller/data access modules does not have any errors/warnings.
Can be called before Initialize(IDiagnostics).
(Inherited from AbstractMike1DController.) |
Name | Description | |
---|---|---|
ControllerEvent |
Event that is raised while the controller is running.
It is raised whenever the State of the controller changes.
(Inherited from AbstractMike1DController.) | |
ControllerProgressEvent | Controller progress event, triggered whenever the controller has progressed, though no more often than MinSecondsBetweenProgressEvent (Inherited from AbstractMike1DController.) |
Name | Description | |
---|---|---|
_engineNet | EngineNet (Inherited from AbstractMike1DController.) | |
_engineNetGlobal | Global (entire) EngineNet. Used when decomposing setup into several domains, where this contains the full EngineNet (Inherited from AbstractMike1DController.) | |
_mike1DData | MIKE 1D data object (Inherited from AbstractMike1DController.) | |
_resultDataList | Active result data objects (Inherited from AbstractMike1DController.) | |
_runtimeDiagnostics | Diagnostics object used during runtime (Inherited from AbstractMike1DController.) | |
_state | Current state of controller (Inherited from AbstractMike1DController.) | |
_suppressUnknownExceptions | Flag indicating whether to suppress unknown exception. (Inherited from AbstractMike1DController.) | |
_timings | Timings used in controller (Inherited from AbstractMike1DController.) | |
_timingsRun | Timings used during runtime (Inherited from Mike1DController.) | |
MaxNumberOfThreadsUser |
Maximum number of threads, set by the user.
(Inherited from Mike1DController.) |